tng:settings:settings-motion_kinematics

Motion - Kinematics

Usually, most of the common types of multi-axis or special CNC machines use dedicated motion kinematics in order that machine motion is correct. Here user can configure essential kinematic parameters.

Kinematics

Different types of kinematics/machine types are available for selection from drop down menu. Each type of kinematics comes with its group of parameters.


Trivial

Trivial kinematics maps joints (motors) directy to axes.


Rotary 4th Axis A

TableA kinematics rotates joint coordinates around X axis (A). X, Z and A coordinates are used, Y is usually zero.

RotPoint X

RotPoint Y

RotPoint Z

Direction


Rotary 4th Axis B

TableB kinematics rotates joint coordinates around Y axis (B). Y, Z and B coordinates are used, X is usually zero.

RotPoint X

RotPoint Y

RotPoint Z

Direction


Rotary 5 Axis Table AC

TableAC kinematics uses table that rotates around Z axis (C) and is tilted around X axis (A).

RotPoint X

RotPoint Y

RotPoint Z

Direction A


Offset AX

Offset AY

Offset AZ

Direction C


Offset CX

Offset CY

Offset CZ


Rotary 5 Axis Table BC

TableBC kinematics uses table that rotates around Z axis (C) and is tilted around Y axis (B).

RotPoint X

RotPoint Y

RotPoint Z

Direction B


Offset BX

Offset BY

Offset BZ

Direction C


Offset CX

Offset CY

Offset CZ


CoreXY

CoreXY kinematics also known as H-Bot kinematics.

Direction X

Direction Y


Custom

Custom kinematics uses matrix to transform joints to axes. Inverse matrix is calculated automatically.

Matrix 0

Matrix 1

Matrix 2

Matrix 3

tng/settings/settings-motion_kinematics.txt · Last modified: 2023/10/11 12:28 by planetcnc

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